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URF Academy

The Curriculum

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Curriculum Guide

An overview of the URF Online Curriculum. It contains a teacher's overview, additional context, and a glossary of terms.

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Module 1

Game Feeling & 8 Kinds of Fun

This module focuses on players. It discusses the holistic experience that a game should deliver, framed from the player perspective.

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Module 2

Goals & Pacing

This module focuses on the goals. Goals provide pacing and to give players purpose.

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Module 3

Meaningful Decisions & Opposition

This module focuses on player and designer created opposition. Opposition is necessary to allow players to make meaningful gameplay decisions.

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Module 4

Rules, Thematics, & Complexity

This module focuses on game mechanics and systems. Rules and how they operate impact how games are created and played.

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Module 5

Interaction

This module focuses on interaction. Interaction is all of the gameplay that players experience.

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Module 6

Final Project

To conclude their introduction to game design, students will work in groups to design, develop, and playtest a paper prototype of a multiplayer game.

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Creative Commons License
The URF Academy Online Game Design Curriculum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.