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Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.

Project L is Riot's League-IP take on a competitive fighting game. As a Staff Software Engineer, you will be responsible for the entire back-end servicing the core gameplay of Project L. This includes defining interactions between client and server that are fundamental to every player’s experience (think: high load, high availability). This also includes ensuring we have monitoring and diagnostic capabilities to help us when things go wrong. You will ensure we have a solid technical foundation so when we get to launch at scale, everything goes smoothly. You will report to the Engineering Manager of Project L’s Core Gameplay team.


  • Contribute to the overall technical architecture planning of Project L
  • Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people
  • Own building end-to-end features from in-game all the way down to the backend service implementation
  • Collaborate with central technology and infrastructure teams to consume and contribute to the Riot platform
  • Build features to improve server reliability and performance
  • Build and support live services for the game
  • Work with cloud technologies and services such as AWS
  • Mentor more junior engineers on the team
  • Collaborate effectively with art, design, and other disciplines within game development

Required Qualifications:

  • 6+ years of experience  building large scale backend systems or game services
  • Experience developing large distributed systems from scratch, including gathering requirements and designing scalable, production-ready architecture
  • BS degree or equivalent experience
  • Expertise with one or more service programing languages

Desired Qualifications:

  • Experience working on a global scale online game or consumer product
  • Experience with cloud computing and cloud technologies
  • Experience Golang, C#, C++
  • Experience with build pipelines including Jenkins
  • Experience with containerization technologies such as Docker
  • Familiarity with online game netcode, particularly fighting games

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.


It’s our policy to provide equal employment opportunities for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).