Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
Riot Games' Hong Kong Studio is our first international development studio outside Los Angeles. With dim sum tea houses boasting hundred-year histories sitting across the street from modern skyscrapers lighting up the horizon, we're inspired by the city's ability to look forward without forgetting the past. The Hong Kong Studio office towers 72 floors high in the Central district of this major international hub in Asia, giving us a bird's-eye view of the buzzing metropolis and keeping Rioters close to its heartbeat.
Titles don’t really matter at any of Riot’s offices, but we chose to take an extra step in the Hong Kong Studio to break the constraints of traditional hierarchical title structures that are more common in this region. We believe that removing titles will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot’s Hong Kong Studio to make an impact!
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraint.
That's where you come in.
Our focus on the player experience places designers in a unique position to influence product direction through bold design decisions. We apply design thinking and take a holistic approach to ensure experiential continuity across platforms and touchpoints. That means we reach beyond core gameplay and design for things like social systems, a player's sense of identity, and even real-world events. Experience designers at Riot Games work on systems that millions of players interact with every day. We strive to connect players with others and ultimately want to turn strangers into friends, creating great shared experiences for years to come.
As a Senior UX Designer, you'll be responsible for the design work in a high-scope product area that is complex and ambiguous. You'll give it through end-to-end experience design. The spaces will generally encompass multiple features and sometimes span across teams. You'll work from concept through development and collaborate with other designers to achieve your goals.
- Experienced with a great portfolio: you've racked up 5+ years in the field of UX, preferably on a range of large-scale, consumer-facing products
- Constantly leveling up: although you've mastered the design tools in your kit (e.g. interaction design, journey mapping, information architecture, prototyping), you're always working to improve your skills
- Design independent: you're comfortable with some degree of ambiguity, and you confidently hit your stride in even the fastest of fast-paced development environments; your brainstorms make other brainstorms look like headsprinkles or nogginfoggies, and you find fresh solutions where others fall victim to ideological dry spells
- A dedicated shipper: great artists ship products, and you know how to get stuff done within teams; you can also thoughtfully break experiences down in order to ship value to our players
- A clear communicator: you communicate in a clear and focused manner to inspire teams to follow-through on great design
- A passionate gamer: you take play seriously, enjoying a lot of different types of games, but at the top are online games; you also empathize with players through data and your understanding of gaming culture; having extensive knowledge and experience in League of Legends is a big plus
- Work closely with product managers, game designers, artists, and engineers on high-scope design challenges and feature sets
- Create interface wireframes and user flows, ensuring iterative feedback is incorporated throughout the development process
- Work with other discipline leads on establishing design standards and patterns
Instead of only showing us your final design outcomes, please share some documentation with us on how you took the design from 0 to 1, your iterative design process, and the product problem you were trying to solve.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.