Being a Game Designer doesn’t mean we just design games. We have to understand the experience we want to create for players, and then design the game features or changes needed to bring this experience into reality. From designing systems to balancing League, creating new content or building never-before-seen mechanics, millions of players will interact with your work on a daily basis.
While every Rioter is a champion for the player experience, and many Rioters help us define content, rules, challenges and balance within a game, we’re focused exclusively on those tasks. Holistic design sensibilities, problem-solving, agile execution, and thoughtful communication are our necessary tools as we work on League and other R&D projects.
Balancing League of Legends for Every Player, from Bronze to Bengi
Puestos disponibles: Game Design
- Puestos disponibles: 4
- Game Design LeadershipGame DesignLeague of LegendsHong Kong, China
- Game Designer, Systems - League of Legends, Summoner's RiftGame DesignLeague of LegendsLos Angeles, USA
- Lead Game Designer - League of Legends, Champions TeamGame DesignLeague of LegendsLos Angeles, USA
- Lead Game Designer - League of Legends, Player Immersion & ExperienceGame DesignLeague of LegendsLos Angeles, USA