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Two Big Reasons Why We're Talent, Not HR
Disciplines

Two Big Reasons Why We're Talent, Not HR

We're not HR because of two big reasons: Riot's incredible people focus and our black-licorice culture.
UX Design at Riot Games
Disciplines

UX Design at Riot Games

Sharing perspectives from Experience Designers at Riot Games. We aspire to be the most player-focused game company in the world.
Riot Games Student Ambassador - Malaysia
Offices

Riot Games Student Ambassador - Malaysia

Partnering with humble yet ambitious students to grow their gaming communities at their universities and colleges in Malaysia.
/Dev: On League's Business Model
Disciplines

/Dev: On League's Business Model

How does Riot think about making money?
Players Design World-Saving Champion
General

Players Design World-Saving Champion

We recently did some pretty unusual global research to help Riot's philanthropy team understand what issues players care about, and what they want to change about the real world.
Making League Champions
Featured

Making League Champions

We’ve tried to keep stepping up our comms game over the last year, and in launching the Nexus and telling more stories about the dev work behind game features, we’re closer to where we want to be
Interns Interviewing Interns
General

Interns Interviewing Interns

First Day on Campus
Teemo takeover
General

Teemo takeover

League of Legends vs. Luna Park at the Oceanic Pro League Grand Final.
Why We Pay Hackers to Break Us
General

Why We Pay Hackers to Break Us

We’ve seen a wide range of security vulnerabilities at Riot, from simple information disclosure issues to deep-rooted exploits scarier than a level-three bot-lane fiesta.
RP for Art
Disciplines

RP for Art

The sacred archive of champion drawings players send the Player Support team in exchange for small amounts of RP.