Established in early 2016, the Hong Kong Studio is Riot’s first international game development studio. We’re a diverse team, representing more than 15 nationalities and partnering with teams in the LA headquarters on League of Legends, Teamfight Tactics, and Legends of Runeterra. On top of this, we’re currently building teams for Project A, a character-based tactical shooter, and Project L, our take on the fighting game genre. 
 
While operating like a startup—with autonomy and total ownership—we’re doubling down on our goals to build a world-class studio in a vibrant, international city, on a continent that is home to the League of Legends World Champion teams. The Hong Kong Studio is looking for talented, passionate people across all aspects of game development to help build Riot’s blueprint for a global, multi-studio world... and to make great games! 
 
We focus on working together to promote individual autonomy, ownership, collaboration, and inclusivity so every Rioter can be their best while we boldly pursue games. This means less emphasis on titles and hierarchy and more emphasis on creating the right environment to ship excellent experiences to players.

That's where you come in.

As a Gameplay Engineer, you’ll work with diverse teams in creating fresh content and incredible experiences for players around the world, focusing on our newest game, Legends of Runeterra. At Riot, our engineers come in all shapes and sizes and work with many technologies so we expect them to have the following skillset.

Responsibilities:

  • Lead and contribute to technical design, decision-making and implementation
  • Contribute substantially to the codebase
  • Accountable for the quality and maintainability of your team’s codebase
  • Drive collaboration and alignment with cross-disciplinary teams
  • Collaborate with product leads to identify opportunities of game development
  • Mentor other engineers on the team in all aspects of game development

Qualifications:

  • 5+ Years professional software experience
  • Expert level in Game Engineering using Unity or another engine (e.g., League, Unreal, etc)
  • Experience having worked in a Game Development setup 
  • Experience building content tools and pipelines
  • Experience with Lean or Agile development processes (Scrum, Kanban, etc)

Additional insight into applying to Riot Engineering is available on our discipline page

Our Perks:

  • Full relocation support
  • Full health insurance for you, your spouse and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can broaden and deepen your knowledge of our players and community through games
  • We will double down on your donations of time and money to non-profis

We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. Apply below and don’t forget to include a resume and cover letter.