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申请该项目,我需要擅长打游戏吗?
不!如果你有热情支持玩家和拳头游戏的使命,欢迎申请。
如何能让自己的申请脱颖而出?
我们建议根据您所申请的具体职位,认真准备简历和申请。确保提供所有必要信息,并在申请表的问题中分享您的故事与加入我们的动力。
我能申请多个职位吗?
我们鼓励您申请最适合自己技能与兴趣的职位。请记住,申请多个职位并不能增加您的入选机会。
上传材料时应使用什么格式?
我们建议简历采用PDF格式,确保兼容性与易读性。如果您需要上传作品集或影片,最好直接提供您的网站链接。
何时提交申请?
我们的美国夏季实习项目九月开放申请。对于滚动申请的职位,我们建议尽早申请,此时职位更有可能空缺。具体职位详情,请参见相应的职位描述。
实习何时开始?持续多久?
由于各学校学期安排不同,因此有多个开始日期;一般是五月的第一周和第四周,以及六月的第二周。如果您的学校时间安排不同,可以与招聘者讨论。实习项目一般持续10-12周。
我可以在春季或秋季学期实习吗?
目前本项目只在夏季开放。
如果我已经毕业或今年即将毕业,是否可以申请该实习项目?
当前的实习项目是特别针对2025年或2026年即将毕业或完成学业的学生。如果您已经毕业或今年即将毕业,请浏览我们的职位页面,查看公司目前开放的岗位。
实习何时开始?持续多久?
实习开始日期与持续时间参见具体职位描述。
如何了解实习职位的开放时间?
与其他职位一样,全年都会发布实习职位。拳头游戏职位页面可根据城市分类,包含所有可申请的职位,包括实习职位。
实习何时开始?持续多久?
实习开始日期与持续时间参见具体职位描述。
如何了解实习职位开放时间?
与其他职位一样,全年都会发布实习职位。拳头游戏职位页面可根据城市分类,包含所有可申请的职位,包括实习职位。
Can I apply for multiple jobs?
We want applicants to think deeply about their skills and interests—and how they line up with the jobs available at Riot. It's not a good sign if you find yourself applying to as many open positions as possible.
Do I need to submit a cover letter?
While not required, cover letters are a good way to explain who you are, why you want to work at Riot in your specific role, and showcase your personality while you're at it.
How long is the interview process?
The typical interview process can fluctuate (not including time spent for resume review) depending on the role and specific needs of the team.
What do I need to prepare for my upcoming interview?
Video Interviewing: We use Google Hangouts for most interviews at Riot. Since technology can be fickle, we have a few key suggestions to help keep the process smooth:
- Use a headset and microphone combo so your interviewer can clearly hear you. (Don’t have a webcam? Let’s chat and find a solution!)
- If you’ve got connectivity issues with Google Hangouts, we can provide a backup phone number so you don’t miss a beat.
- Need to test your camera and mic? Let us know and we can hop on a test call!
Dress Code: We have a casual work environment, so there’s no need to virtually show up in a suit and tie. But you’re still meeting your future teammates, so it’s smart to at least look somewhat presentable. As a general rule, just be yourself!
Q&A: Be sure your answers cover the Setting you found yourself in, the Action you took, and the Outcome that resulted from your efforts. (S.A.O.) If you find yourself running on a tangent, or lost along the way, think about S.A.O. to help reorient your answer!
In addition, interviewers aim to leave around 10 minutes for questions at the end of every interview. Use the time to dig deep into areas you’re curious about. We’re an open book! If you have additional questions that you don’t get to, let your recruiter know.
Rest Breaks: For panel interviews, we know you’ll need breaks throughout the day. So feel free to get up and stretch every now and then. Just be sure to give your interviewer a heads up that you need to stretch your legs. They’ll be more than happy to accommodate (and probably a little grateful for the break, too)!
I interviewed/applied last year and wasn’t selected. Can I reapply?
Needs change, and people grow. If you've leveled up since your last application, feel free to apply to the appropriate role.
Do I need to be referred to work at Riot?
Referrals can help but are not necessary to apply. A candidate's craft expertise and capabilities ultimately determine whether we move forward with interviews or not.
How old do I have to be to work at Riot?
We only consider applicants over the age of 18.
I'm a recent graduate with zero work experience—should I apply?
Each job description lists the relevant experience required.
I want to change something on my submitted application, what do I do?
Before hitting send, please ensure all info is accurate and up-to-date, including your resume and cover letter, as you will be unable to modify your application after submission.
I don't live in any of the cities with a Riot office. Is there an opportunity to work remotely?
We take a hybrid approach by entrusting teams to decide the right rhythm for in-person vs remote work. With that being said, we’ll still expect most Rioters to live in the same state as their home office (or the same country in the case of our global offices).
I want to work at one of Riot's global offices but I’m not a citizen of that country. Is that possible?
Working globally depends on the immigration restrictions of the relevant country/region. If you apply to a role in a global office, those recruiting teams will respond if they see a match.
我需要是一名玩家吗?我需要在英雄联盟里有怎样的排位等级?
为了给玩家制作出最好的游戏,我们自己也应该是玩家,这一点非常重要。如果您在《英雄联盟》中有排位等级,请务必将此信息提供给我们,某些职位将可能需要这一信息。
我能申请多个职位吗?
我们希望申请者能仔细考虑自己的技能和兴趣所在,以及它们要如何与拳头游戏提供的职位进行联系。如果您申请了所有开放的职位?这并非是个好现象。
我去年经过了申请/面试,但没有被选中。我还能再次申请吗?
需求会变化,人也会成长。如果您在前一次申请后已取得进步,欢迎继续申请合适的职位。
我所在的城市没有拳头游戏的办公室,是否有远程办公的机会?
我们采取混合办公的模式,让各个团队根据自己的实际情况,决定远程及线下办公的节奏。因此,我们仍期望大部分拳头员工居住在与所工作的办公室同一个州(美国)或者同一个国家内(海外)。
我最近才毕业,没有任何工作经验。我应不应该申请?
每一份职位说明中都列出了它所需要的相关工作经验,敬请参考。
我需要提交一封求职信吗?
通过求职信,您能很好地介绍自己,说明您为什么想要在拳头游戏的某个职位工作,并向我们展示您的个性。
视频面试或者现场面试的时候我应该穿什么?
我们的工作环境很休闲。我们相信:只要做自己就好,衣着也是同理。
我是否需要他人推荐才能在拳头游戏工作?
他人引荐可以起到一定作用,但候选人的能力才是最终决定我们是否继续面试的关键。
我想在已经提交的申请上做一些更改,我该怎么做?
在点击“发送”之前,请保证所有信息准确无误,并且内容都是最新的版本。请检查您的简历和求职信内容,在提交申请之后将无法再进行修改。
面试过程会持续多久?
我们的雇佣进度会以月为单位来衡量,而不是周。这样的周期是为了确保我们能够聘用到在各自领域拥有专长的热情玩家,并保证他们适应于拳头游戏的文化。
每个申请者对应的聘用面试安排都有所不同,这里有几个标准步骤作为参考:
1.提交申请 - 如果我们希望您进入下一步的流程,我们会尽量在四周之内给到你答复;
2.招聘人员电话 - 在正式面试开始之前,您会与其中一位招聘人员就您的背景和兴趣进行一次简要的交谈;
3.电话面试 - 如果招聘人员认为您适合某个职位,您可能会接受一次或者两次电话面试。其中一次主要围绕您适用的技能展开,另一次则围绕您在工作中已遇到的问题来展开;
4.技能考试 - 在某些情况下,我们会要求您展示一下您的技能领域专长;
5.现场面试 - 我们会安排您前往当地的拳头游戏办公室,您在那里会接受后续的现场面试。
面试强度会比较高,我们希望能够通过这种方式来了解对于双方而言这个职位是否合适。谢谢。我需要年满多少岁才能在拳头游戏工作?
我们只考虑年满18周岁的申请者。
General Portfolio Advice
- Online format is preferred (Artstation, personal websites, etc.). Downloadable PDFs are acceptable for non-motion roles.
- If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
- Ensure your portfolio showcases your best work. For motion art (animation, VFX, rigging), keep your showreel around one minute. It's better to focus on a few good pieces than to try and show everything you've made.
- Test that your Portfolio or reel is accessible.
- Fan Art? Sure! It shows your versatility as it relates directly to our art style.
- Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio.
- For internships, Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio.
Character Animation
- Include action and combat based animations.
- Locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.).
- Expressive poses that give us insight and a deep understanding of the character.
- Gaming specific animations through professional or personal work is encouraged; interviewing folks from a cinematic background is not unheard of, but gaming animations in a reel shows a dedication to pursuing gaming animation as a career.
Concept Art
Include iterations and sketches in addition to the final rendered pieces.
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made in your portfolio is recommended.
Ability to showcase thought process and problem solving skills in addition to your final product.
Illustration
- We are looking for strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and areas of rest.
- Show examples that capture a character’s story and portray personality through facial expression and posing.
- Pay attention to dynamic compositions, compelling silhouettes, and creative use of camera angles.
- In addition to your final rendered illustration, we’re also looking for samples from your creation process from start to finish, including reference, thumbnails, color comps, etc.
Technical Art
Rigging
- Include rigs for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc).
- Demonstrate a rigs’ ability to pose in an expressive, resonant way, with potential to exaggerate.
- Rigs used in-game or within a cinematic are helpful if you can share this content (make sure to credit your Animator if you did not animate it.)
Tools & Pipeline / Assets & Materials
- A portfolio here is not required, but welcome.
- We look for experience writing tools to support artists’ needs within a development pipeline. We want to understand both your technical skill and your creative problem solving ability.
VFX
- Try to show work that covers all the fundamentals of good visual effects - shape, value, colour and timing.
- When making visual effects for games, be mindful of the gameplay information you're attempting to communicate, and make that the primary read of the effect.
- For Riot's games we generally create visual effects with a hand drawn, painterly art style, which we recommend is shown in your portfolio as well.
Visual Design
- Depending on the role, visual design can be focused more on branding and marketing or on in-game UI design.
- Portfolio should include case studies that break down the designs, including steps you took, problems solved, style guides created or used, mock ups/iterations and final products.
- We’re looking for some combination of skills within the following: User interface design, typography, iconography, UI illustrations, motion graphics, mobile design, layout, visual hierarchy, web or product design, branding and/or marketing campaigns.
Visual Development
World Building Visual Development
- We are looking for pieces that show exploration of ideas in a big picture view, not the fine details. For example, your work should convey the time period, location, environment, climate, types of creatures in a world, materials available for crafting and how it is used (examples of buildings, clothes, tools, weapons, etc.).
Cinematic or Marketing Visual Development
- We look for film, TV, or cinematics projects showcasing the ideation process of the cinematic piece. It’s good to include mood paintings or mood boards, color scripts, paint overs, diagrams or orthographies for direction, illustrations and some character concepts, props, and environments for storytelling.
Ideal project examples include cinematic storytelling to inform players about games or game content (characters, game modes, updates, events in a game), illustrations, comics, motion graphics animations, traditional 2D animation or CG Animations.
3D Character
General Character Art:
- Concerned with both high and low poly characters in a digital medium.
A keen eye for anatomy, form, color, lighting, materials and shaders are essential to the role.
A relevant portfolio includes character concepts that leverage various 3D programs/tools (Maya, ZBrush, and Photoshop) and render technology (Marmoset, Unity, Unreal, Arnold or Vray).
Physical Character Art:
- Concerned with bringing champions, characters, and creatures to life by creating and texturing high poly models in a stylized way.
- A great emphasis on sculpting and fundamental knowledge of anatomy, form, and color.
- Experience working in consumer/physical products that are highly stylized and non-realistic.
- Any work highlighting 3D printed prototypes or concepts would be applicable.
- Concerned with both high and low poly characters in a digital medium.
3D Environment
- The usage of hand-painted vs. physically-based rendering (PBR) environment art is based on the role and style of the game to match. Be sure to check the job description for this specification.
- The majority of our games feature a more stylized appearance, meaning realistic art work is hard for us to judge/find a fit for. Tailor your portfolio to each game. Exaggerated features, themes and color are good areas to start with.
- While not a major requirement for most roles, dabbling in concept art will help strengthen your skills as an environment artist.