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TL;DR: These are our community standards across every Riot game [League of Legends, VALORANT, Teamfight Tactics, League of Legends: Wild Rift, 2XKO, and Legends of Runeterra]

If you’ve ever gone deep in one of our games, you know players bring plenty of passion to the queue. Our games aren’t easy and that’s what makes them meaningful. The fire that pushes us to grind harder, learn faster, and work together sometimes spills over into disruptive actions that can ruin the game.

In every multiplayer game, there’s a minority of players that insist on being consistently disruptive. We are continually improving our detection systems to get those players out of our games as fast as possible and prevent their return through alt accounts. But in many cases, the disruptive behavior we experience actually comes from regular players that are having a rough match or carrying a bad day into the game. Tech and tools help us curb that but there’s only so much tech can do. At the end of the day, real change comes when we choose to play to win, play fair, play with respect, and when needed, recognize when it’s time to log off.  

We get it, you’ve seen codes of conduct before and checked the box to get into the game. But it’s important we hold each other accountable: the more we commit to this Community Pact, the better every game becomes. 

Think of the Community Pact as a companion of the User Rules section in our Terms of Service—an emphasis on the spirit of those terms, but still binding for everyone that decides to queue up in a Riot game.

Play to Win

A meaningful match is one where every player is making their best effort—even when the odds are stacked against us. I’ll show up in every game whether ahead or behind.

Examples of not playing to win include, but are not limited to:

FAQs

  • We’re players too, and our detection systems were built and tested by Rioters at various skill levels in each game. That’s helped us develop detection software that can give us a pretty good (but not perfect) understanding of what it looks like when someone is learning how to play versus being purposefully disruptive. Rest assured, we won’t call you out just for making mistakes or trying new Champions or Agents in the course of learning how to play our games.

  • If there’s no harm, there’s no foul. Meaning if ALL the players in that mode have a reasonable expectation of casual play, and no one reports you as a result, you won’t receive any penalties. (So yes, your “yordles-only” 5v5 custom game is fine!)

    But for most game modes, the default expectation is simple: everyone is playing to win. Not everyone cares about Ranked with the same intensity—some chase climb, others just want a solid match—but when you enter a queue, you’re making a pact with your teammates to give your best effort.

Play Fair

A true win is only accomplished when everyone is playing by the same ruleset. I’ll follow the rules and play with honor & integrity.

Examples of not playing fair include, but are not limited to:

FAQs

  • Owning multiple accounts, in itself, is okay. Using an alternate account to gain competitive advantage, provide competitive advantage, evade penalties, or disrupt other players’ experience is not.

    Any form of rank manipulation is not playing fair and will result in penalties when we detect these behaviors. That includes boosting, queue boosting, and smurfing which are all defined below. And as a reminder, buying, selling, or transferring accounts violates our Terms of Service.

Play with Respect

A thriving community only exists when players feel good about queuing up again. I won’t make things personal or harm people I’m playing with, even if the game gets frustrating or others lose their cool.

Examples of not playing with respect include, but are not limited to:

  • Using slurs or dehumanizing, insulting, or harassing language, or otherwise targeting someone for who they are 
  • Threatening, wishing harm on, or otherwise violently targeting someone, or sharing violent content
  • Spamming comms channels with excessive noise or off-topic behavior
  • Encouraging or promoting suicide or self-harm
  • Sexually harassing or nonconsensually propositioning someone, or sharing sexual content
  • Sharing someone’s private information or media, or threatening to do so
  • Impersonating or engaging in other deceptive behaviors
  • Promoting or engaging in terrorist or extremist activity
  • Sexually exploiting minors in any way

For more details, refer to our Terms of Service.

  • We get it. Everyone’s level of tolerance for trash talk is going to be different, and the line isn’t always obvious. Generally speaking, you should keep it about the game, not the person. Criticizing a play or egging on an opponent doesn’t break the pact, but attacking someone’s identity, threatening harm, or spamming repeated insults crosses the line. A few bad words or light jokes are probably fine— our games are rated 13+. The problem is when it gets personal, abusive, or doesn’t stop—that’s when it crosses the line. And there’s no space for hate speech in our games.

    We know players come from different cultures and languages, so not every joke or comment lands the same way. If multiple players are consistently reporting you for how you communicate, that’s a signal to dial it back and keep the focus on the game.

Or play something else.

Abiding by the community pact creates a better experience for all players. If players break this agreement, Riot may revoke their access to certain features, or even the ability to play.
  • Penalties exist to protect the game and the players who respect it. Disruption takes the fun out of games we all care about, and we’re here to protect the intended experience. Penalties keep the focus on playing the game, not dealing with disruption.

  • Penalties scale with the severity of the offense and your history of behavior. Small issues usually start light and escalate if they continue. Serious or repeated offenses can move you straight to longer suspensions, penalties across all of Riot’s games, or even a permanent suspension.

    There’s no “three strikes” rule. If what you did was serious enough, your account could be permanently suspended on the first offense. 

    Penalties can include:

    • Warnings – Cautionary messages with no sanctions. 

    • Delays – Delay of play for a period of time. 

    • Restrictions – Temporary limitation or loss of access to a specific feature, like in-game chat or other communication features. 

    • Time-based Suspensions – Temporary prevention of play. 

    • Permanent Account Suspensions – Permanent prevention of play (single account). 

    • Hardware Bans - Permanent prevention of play (physical device).

  • Mistakes happen, and when they do, your voice matters. No system is perfect, and sometimes penalties may be issued in error or missed when they should have been applied. If you believe a penalty was issued in error, you can appeal it by contacting Player Support. We’ll manually review the case, and if we got it wrong, we’ll make it right.

  • Your reports matter—they help keep the pact strong. When a player you reported is penalized, you may get feedback confirming action was taken, but we won’t always share the exact details to protect player privacy. Behind the scenes, reports are reviewed, and penalties are issued when rules are broken. We’re working on better ways to close the loop, so it’s easier to see when your reports made a difference.

    Sometimes you might still see a player queuing up again after reporting them. That doesn’t mean the report was ignored—for example, some penalties start as comms mutes, which limit the player’s ability to disrupt without removing them from play. More serious or repeated offenses can lead to suspensions or bans, and the more disruptive or repetitive the behavior, the harsher the penalty.

  • Yes! Penalties are designed to hold players – not accounts – responsible for their actions. As a result, they may be imposed on your main account and any other accounts linked to you. If our systems detect you going on an alternate account while another account you own is under a restriction or suspension, that penalty may be applied to the alt account as well. Additionally, if you continue being disruptive on your new account, penalties are likely to accumulate across accounts, including your main, and result in harsher penalties. 

Glossary

  • Away From Keyboard (AFK): Being “away from keyboard” when you should be playing.
     
  • Botting: When someone uses 3rd party software or hardware to level-up accounts, unlock stuff, or otherwise artificially generate account value—basically faking progress instead of playing for it.
     
  • Comms Mute: Temporary prevention from using in-game communication tools, typically text and voice chat.
     
  • Deranking: Intentionally losing games with the intent to lower your ranking.
     
  • Griefing: When someone intentionally ruins the game for others—trolling, teamkilling, or just causing chaos for the sake of it.
     
  • Hate Speech: Language that attacks or degrades someone based on who they are—like their race, gender, nationality, or other protected characteristics.
     
  • Hardware / HWID Ban: A ban that blocks your actual device, not just your account—so even new accounts can’t log in from that hardware.
     
  • Hitchhiking (AKA Queue Boosting): When a lower-skilled player queues with a higher-skilled player—or even a cheater—that the matchmaking system normally wouldn’t allow you to play with, in order to rank up more quickly and beyond their normal ability.
     
  • Intentionally Feeding / Inting: Type of sabotaging. When an ally dies intentionally to increase the strength of the enemy team (i.e. “feed” gold to the enemy).
     
  • Lobby Hostage Taking: Threatening to leave or sabotage the game if other players don’t allow the player to choose the character/role they want.
     
  • Match-Fixing: When players rig or throw a match—usually for betting or personal gain. It kills fair play and comes with serious consequences. It usually, but not always, involves multiple players colluding together.
     
  • Permanent Suspension (AKA Permaban): A restriction that cuts off access to the game entirely, whether through your individual account or your whole device (see HWID ban), with no set end date.
     
  • Queue Boosting: See hitchhiking
     
  • Queue Dodging: When a player decides to leave a game lobby during character or role selection for any reason.
     
  • Rank Manipulation: Any intentional behavior aimed at subverting a game’s ranking system (MMR, elo, or tier placement) including boosting (AKA hitchhiking), deranking, and win-trading.
     
  • Sabotaging: When a player intentionally inhibits the performance of their own team, typically with an intent to lose the game. 
     
  • Scripting: When a player uses 3rd party software (or hardware) to take automated actions (ie: auto-aiming or auto-dodging) or respond to in-game events on their behalf.
     
  • Smurfing: A form of rank manipulation in which a higher skilled player deliberately—typically through purchasing accounts, deranking, or account sharing—attempts to circumvent matchmaking systems in order to win against less-skilled opponents.
     
  • Solo Boosting: When a high-ranked player hops on someone else’s account to score them a better rank they didn’t earn. Basically, cheating the ladder.
     
  • Toxicity: An overly broad term generally referring to “being harmful or unpleasant.” As it's unspecific and generally unhelpful, we try to avoid saying it.
     
  • Win-Trading: A form of cheating involving collusion between opponents, often using alternate accounts, where multiple players agree to intentionally throw or lose games to help the other player improve their win rate and/or rank.