Across the gaming industry, many people are hard at work making gaming a more positive, more inclusive, and, ultimately, a more fun experience for everyone. Making meaningful change in this complex challenge is going to take collaboration across the gaming industry. 

That’s why Riot and Ubisoft are teaming up on a tech partnership to develop a database gathering in-game data to better train AI-based preemptive moderation tools that detect and mitigate disruptive behavior in-game. Any data gathered that will be able to identify a person will be removed before sharing. 

The “Zero Harm in Comms” research project is the first step in a cross-industry project that aims to benefit all people who play video games. Riot and Ubisoft are aligned in their mission to create gaming structures that foster more rewarding social experiences and avoid harmful interactions. 

As members of the Fair Play Alliance, both companies believe that improving the social dynamics of online games will only come through communication, collaboration, and joint efforts across the gaming industry. With Ubisoft’s wide catalog of popular games and Riot’s highly competitive titles, the resulting database of this partnership should cover a wide range of players and use cases to better train AI systems to detect and mitigate harmful behavior. 

As games become more and more popular around the world, the scale of this challenge only expands. That is why Riot is investing in AI systems to automatically detect harmful behavior and foster more positive communities across all our games. You can read more about Riot’s approach to player dynamics where we go into detail about the challenges at play and the various ways our games are working to address them. 

Making online communities more inclusive is an ongoing mission that will never be fully completed. With that being said, by working together, we can make meaningful improvements. We are committed to sharing our learnings from the first phase of this initiative with the entire industry next year.