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Making Splash Art in TFT - Super Art Power Hour Ep. 8
Inside Riot

Making Splash Art in TFT - Super Art Power Hour Ep. 8

In this episode of Super Art Power Hour we gave Valentine, a concept artist on Teamfight Tactics, a challenge. Her task: pick a Champ that doesn’t currently exist in TFT’s Set 14 Cyber City, then recreate them in the style of one of the set’s existing traits, all in under an hour.
Building Great Experiences for Players: A Never Ending Quest
Inside Riot

Building Great Experiences for Players: A Never Ending Quest

In this #DICE2025 talk, Marc Merrill (Co-founder and Chief Product Officer, Riot Games) shares how Riot prioritizes taking the time necessary to create games and experiences right for players, how this player-first philosophy shapes every decision Riot makes, and why this simple–yet ultimately complex–approach makes game development a meaningful career path.
/Dev TFT: Into the Arcane Learnings
Inside Riot

/Dev TFT: Into the Arcane Learnings

Reflecting on Into the Arcane (and more) with Riot Mort, Riot Xtna, and a few other teammates.
Why We Rumble: Inside our Annual Riot vs. Riot Tournaments
Inside Riot

Why We Rumble: Inside our Annual Riot vs. Riot Tournaments

We’ve been competing against each other for over a decade. Here’s why we do it.
TFT Dev Drop: Into the Arcane
Inside Riot

TFT Dev Drop: Into the Arcane

Arcane is in full force in the Convergence.
Champion Insights: Ambessa
Inside Riot

Champion Insights: Ambessa

How our favorite mother came to dominate the RIft.
/Dev TFT: Magic n' Mayhem Learnings
Inside Riot

/Dev TFT: Magic n' Mayhem Learnings

A reflection on Magic n' Mayhem with our Director of Game Design, Riot Mort.
Thunderdome: Inside Riot Games’ 48-Hour Hackathon
Inside Riot

Thunderdome: Inside Riot Games’ 48-Hour Hackathon

Since the first in 2012, Thunderdome has come a long way. 1,500+ Rioters from 20+ offices participated this year. But it still begs the question… Why do we do it?