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Bringing League Champions to 2XKO’s Art - Super Art Power Hour Ep. 11

Inside Riot
Bringing League Champions to 2XKO’s Art - Super Art Power Hour Ep. 11
What would it take to bring the Noxian assassin into 2XKO’s current art style? Concept Lead Knight Zhang tackles that challenge in the latest episode of Super Art Power Hour.
Celebrating Ten Years of Global Service Month at Riot Games
Inside Riot
Celebrating Ten Years of Global Service Month at Riot Games
10 years and counting, Global Service Month is our annual time for Rioters to make an impact in their local communities
Rioters Run the Set at Evo 2025
Inside Riot
Rioters Run the Set at Evo 2025
Rioters have been attending Evo for years – to compete in the massive open-bracket tournaments, cheer on their friends, or just take part in the annual celebration of the FGC.
Illustrating Riftbound Card Art - Super Art Power Hour Ep. 10

Inside Riot
Illustrating Riftbound Card Art - Super Art Power Hour Ep. 10
Designing a decidedly non-canon (and purely hypothetical) 1 of 1 Yasuo card for Riftbound in the latest Super Art Hour Power Hour with Jason Chan.
Map Design in VALORANT - Super Art Power Hour Ep. 9

Inside Riot
Map Design in VALORANT - Super Art Power Hour Ep. 9
For this episode, we wrangled Diego, a Game Designer, and Michelle, a 3D Environment Artist, who both work on the VALORANT maps team. The challenge? Add a fiery twist to Abyss. To be specific, we’re talkin’ about the age-old video game staple: lava pits.
Riotling Day: A Moment for the Families of Riot

Inside Riot
Riotling Day: A Moment for the Families of Riot
We went all out for our annual bring your kid to work day at our Los Angeles HQ.
Making Splash Art in TFT - Super Art Power Hour Ep. 8
Inside Riot
Making Splash Art in TFT - Super Art Power Hour Ep. 8
In this episode of Super Art Power Hour we gave Valentine, a concept artist on Teamfight Tactics, a challenge. Her task: pick a Champ that doesn’t currently exist in TFT’s Set 14 Cyber City, then recreate them in the style of one of the set’s existing traits, all in under an hour.
Building Great Experiences for Players: A Never Ending Quest
Inside Riot
Building Great Experiences for Players: A Never Ending Quest
In this #DICE2025 talk, Marc Merrill (Co-founder and Chief Product Officer, Riot Games) shares how Riot prioritizes taking the time necessary to create games and experiences right for players, how this player-first philosophy shapes every decision Riot makes, and why this simple–yet ultimately complex–approach makes game development a meaningful career path.