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Module 2

Goals & Pacing

Lesson Plan

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"Goals & Pacing" focuses on the goals portion of the Game Design Framework. In this module we discuss the benefit that different goals bring. Goals and subgoals bring pacing to games and give players purpose.

We want students to walk away understanding how goals impact gameplay, pacing, and player satisfaction; what makes a good goal; and the impact bad goals have on players and the game overall.

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The URF Academy Online Game Design Curriculum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.