Interns come from diverse backgrounds, studying all things A to Z: Applied Physics, Biology, Business (MBA), Computer Science, Economics, English, Entertainment Technology, Ethics, Illustration, International Business, Management & Information Systems, Politics, Religion, Social Psychology, Statistics—well, A to S, but we wouldn’t turn away a kickass Zoology major!

Interns nab honest mentorship during their time here. We work with awesome people and sharing knowledge is part of working here. You can also expect to level up while here: you'll unlock access to classes through Riot University to level up your skills while here. You'll share your hard work with all of Riot during the Intern Science Fair, when you’ll get feedback from other Rioters and see how far your work reaches when you learn how your project affects other teams.

Rioters tinker and build at our no holds barred 48hr internal hackathon Thunderdome, where you can stretch the limits of your imagination and abilities.

Perks of the Program?

  • PlayFund

    You'll sample a taste of this annual Rioter perk, with up to $75 to spend on games. We use it to fuel our slavering hunger to consume the newest and shiniest diversions; how you use it is up to you. Well, within reason. No matter how much you want it to, Monopoly doesn’t count. No, Matt, not even the Lord of the Rings Special Edition.

    play-arrow
  • Housing

    Building a community with fellow interns is part of the summer experience, so we shell out for local digs a brisk walk from our offices.

    play-arrow
  • Riot University Classes

    In addition to what you’ll learn from your team and day-to-day work, you can dive into Riot U classes and pick up some fresh leadership and self-awareness augments, or sign up for productivity coaching, professional moonsurfing tours, and more.

    play-arrow
  • Events

    From coffee chats to lunch and learns to semi-regular mixers, there's plenty of ways to get to know your fellow Rioters.

    play-arrow

Application Timeline

Because schools vary in their schedules so do we. Take care when applying and check application deadlines.

FAQ

Interns work on meaty projects with real impact, like pushing code to live servers, making impressively playful splash art, and building out a micro-feedback tool. You’ll gain hands-on experience working in games. Here’s just a sample of what interns have accomplished, often in under 14 weeks:

Grant

2016 NA Scouting Grounds

For my project this summer, I helped create the NA Scouting Grounds. In November, we'll be inviting the 20 best Challenger players from the NA ranked ladder to participate in a boot camp and showcase event in front of the pro LoL teams, in an esports version of a pro league scouting combine. This event is meant to be the stepping stone for players to go from being a ranked ladder climber to a LCS star.

Alexander - Computer Science

League Client Update

I worked on the League client update as a Software Engineer and got to help build the new champion select experience for draft. The client update is a huge priority for the company right now, and the champion select portion has a ton of animations with the least tolerance for error, so it's been a really challenging and rewarding experience.

Zack - Psychology

Esports Research

I conducted audience research for the Esports Content Team which produces Team Fight Breakdown and Pocket Picks. Through a combination of survey research and YouTube analytics I was able to help the team better understand how to share the current content with a larger audience, inform current content making decisions, and provide insight into future content ideas.

Alex - Computer Science

Changerous

I worked on Changerous, an internal tool that creates an audit trail of changes made to services running in production. Because there are so many developers with production access, and so many different services running, it can be hard to track down why something is breaking, but Changerous will provide a centralized location where all recent changes can be collected and viewed.

Greg - Computer Science

LCU

This summer I worked on the League Client Update Alpha. Our team was responsible for building the Champion Detail Pages and the Landing Page. I worked on the layout and interface for the Skins tab of the Champion Details Page and the tech that allowed teams to customize landing pages in their regions. It was very rewarding to be able to deliver this improved experience to players.

Jerry | Mike - Computer Science

Insights Tech

We worked with the Insights Tech team to build the "real-time pipeline". Send any data to the pipeline, and we'll make sure it is stored and searchable within a second! RTP gives Riot Direct real-time visibility into every player's ping, while simultaneously processing the logs from the global fleet of LoL's platform servers. It was awesome to work on and own various parts of the highly-scalable service, from data ingestion to query performance.

Grant
Alexander - Computer Science
Zack - Psychology
Alex - Computer Science
Greg - Computer Science
Jerry | Mike - Computer Science

Interns work on meaty projects with real impact, like pushing code to live servers, making impressively playful splash art, and building out a micro-feedback tool. You’ll gain hands-on experience working in games. Here’s just a sample of what interns have accomplished, often in under 14 weeks:

Liu - Ph.D.

Internal Segmentation Tool

Working at Riot is really exciting, it feels soooo different to work on something you care about. This project was not at all part of the projects arranged for me, but I saw a need, so I took the lead. At Riot, the culture of challenging convention to build new things really inspires me. I was working on player segmentation and realized there was a need to automate the process to make segmentation analysis more efficient for Researchers at Riot.

Michael - MBA

Baker Pantheon

Having played League since Season 1, I was beyond excited to be a Brand Intern for the summer and build campaigns around my favorite champions. When I found out my projects would include Arcade and Baker Pantheon, I was even more psyched! From beginning to end, I was encouraged to participate in strategy discussions and make design decisions that impacted the player experience. I'll never forget directing Baker Pantheon's video, either!

Sylvia - MBA

Advising setup for a multi-game future

As an MBA intern for Insights Analytics, I advised two groups at Riot on their strategic needs. My primary project was equipping a newly formed team (whose mission was to develop a platform for shared services across Riot's future games) with decision-making frameworks on what opportunities and products to prioritize. I also created the foundation for a dashboard showing game health metrics for Stonehearth and how their players were interacting with the game.

Liu - Ph.D.
Michael - MBA
Sylvia - MBA

Open Internships