What makes a good sound? In games, strong sound design effectively communicates what’s happening to and around you, provides feedback on the decisions you make, and helps immerse you in the game experience. In this video, a few sound designers discuss how to think about sound in games, cover some basics in sound terminology, and the sound designer’s toolbox.
They also explain how manipulating different parts of a sound can affect what the sound communicates and how it impacts the listener. But perhaps most exciting, you’ll learn how important it is to think outside the box when it comes to sound. You might be surprised where some SFX come from.
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers by Aaron Marks
A mentorship program run by the game audio community.
Check out the GDC Vault for audio presentations!
Twenty Thousand Hertz covers a variety of audio concepts.
Amazing podcasts to listen to by a collective of sound design professionals sharing their thoughts, ideas, and stories.
Resources for all things sound effects including what and who is releasing the latest and greatest.
Resources for Modular Synths! You can search almost any and all modules and build your own virtual synth before you buy.
Free Sound Packs: