The Videos
![](https://www.riotgames.com/darkroom/658/86584cf63a03549ee16c98d72422f9ef:99306ca8de9f60f565a070ac0f55a149/01-gameart-thumb-square.png)
Intro to Game Art
Learn about the function art serves in a game, the role of an artist on a game team, and some of the foundational tools leveraged across the entire art pipeline.
![](https://www.riotgames.com/darkroom/658/8ba03cc1b76bae60af848b037f061916:249de9fa2b8770259f972d11d61ee5b9/02-conceptart-thumb-square.png)
Concept Art
In this episode we debunk a common misconception about the role of a concept artist in games and hear from a few concept artists about their role and how they work on the team.
![](https://www.riotgames.com/darkroom/658/3570cc29a6d2cb316624613d522fffef:0408e52b154b0d239feb55b4c0916435/03-charart-thumb-square.png)
Character Art
The character artists give us a high level breakdown of their robust workflow—from key creative considerations to various technical aspects of the modeling and texturing processes.
![](https://www.riotgames.com/darkroom/658/fb7804f1fcf5ac19e74ec082aa3df384:81df7ccf3569030cfade4f30f94c6feb/04-envart-thumb-square.png)
Environment Art
Learn about what a game environment is, how it impacts the overall game experience, and how environment artists bring digital worlds to life.
![](https://www.riotgames.com/darkroom/658/80039c8a95ff89ab3fe8a6df2fa7f045:a63eeb80cbbb65c6459e6ddaf00ec1ed/05-techart-thumb-square.png)
Technical Art
In this episode we attempt to capture some of the core ways tech artists help streamline how art is made and implemented in a game.
![](https://www.riotgames.com/darkroom/658/188ae57821513490c35e5cf8d7874c02:d1bb3016eb4d08088138bb086214113c/06-characteranimation-thumb-square.png)
Character Animation
A few animators walk us through the goals for game animation and break down some of the techniques used to achieve them.
![](https://www.riotgames.com/darkroom/658/d8b547501f4d9c38e61606dec057d1f6:03406008898ccb3a822b3da58bb434e7/07-gamevfx-thumb-square.png)
Visual Effects
Learn about the complex world of visual effects in games and hear from a few VFX artists about some of the techniques they use to strike a balance between gameplay and satisfaction.
![](https://www.riotgames.com/darkroom/658/5a26a6c1921a07d714503d6aac164794:2b7b5ba4fab6c5d13f363585f74d9a5c/08-sounddesign-thumb-square.png)
Sound Design
Some sound designers walk us through the role sound plays in a game, give us key terms for thinking and talking about sound, and discuss a few tools they use to craft and manipulate sounds.
![](https://www.riotgames.com/darkroom/658/455acdf480d79284db1f393eefc04828:eb95544d98896326d2fd407da45aa13b/09-uidesign-thumb-square.png)
User Interface Design
An often overlooked part of art, a game's user interface is a critical part of making a game playable. In this episode the visual designers and motion graphics artists break down the thought and planning that goes into designing UI elements.
![](https://www.riotgames.com/darkroom/658/4374f70281a55821a84c38dc736d5498:3828ff3b6cf8f5d21348dedc7b56fe81/10-gamedesign-thumb-square.png)
Game Design
To cap off the series, the game designers help us understand how to think about games like developers.