Intro to Game Art
Learn about the function art serves in a game, the role of an artist on a game team, and some of the foundational tools leveraged across the entire art pipeline.
In this episode we debunk a common misconception about the role of a concept artist in games and hear from a few concept artists about their role and how they work on the team.
The character artists give us a high level breakdown of their robust workflow—from key creative considerations to various technical aspects of the modeling and texturing processes.
Learn about the complex world of visual effects in games and hear from a few VFX artists about some of the techniques they use to strike a balance between gameplay and satisfaction.
Some sound designers walk us through the role sound plays in a game, give us key terms for thinking and talking about sound, and discuss a few tools they use to craft and manipulate sounds.
User Interface Design
An often overlooked part of art, a game's user interface is a critical part of making a game playable. In this episode the visual designers and motion graphics artists break down the thought and planning that goes into designing UI elements.