Episode 9

User Interface Design

Video

Episode 9: User Interface Design

No acknowledgment from players is a sign of good interface design. Often overlooked, it's one of the most critical parts of a game. Players generally have nothing to say about it... Unless it’s broken. And if it is, it can make a game experience extremely frustrating or pull you out of the game altogether. It’s critical for UI designers to understand their audience to create systems that can be intuitively navigated. 

Many games require you to have immediate access to a ton of critical information like stats, inventory, mission info, and location. Being able to easily access that info when you need it—and only when you need it—is the result of UI designers working very closely with user experience designers. In this video we review the difference between UX and UI design and hear from visual designers and motion graphics artists about some core considerations for designing UI and ensuring a game experience is consistent, cohesive, and immersive.

Episode 10: Game Design

Additional Resources

If you’re interested in learning more about UI design, here are some additional resources the Visual Design and Mograph teams like!

 

Classes:

The visual design team recommends Skillshare as a great resource for foundational content.

 

Mograph:

Subreddits:

/r/AfterEffects

/r/MotionGraphics

/r/FUI

 

Free Tutorials:

Video Copilot

Mattrunks

School of Motion

 

Paid Tutorials:

Udemy

 

Mograph News:

Motiongrapher

3dtotal

CGPress

 

Case Studies:

Art of the Title

Behance

 

Expressions:

Motion Script

AExpr Breakdown