The Curriculum
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Curriculum Guide
An overview of the URF Online Curriculum. It contains a teacher's overview, additional context, and a glossary of terms.
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Game Feeling & 8 Kinds of Fun
This module focuses on players. It discusses the holistic experience that a game should deliver, framed from the player perspective.
![](https://www.riotgames.com/darkroom/658/2e23ec32fdaf35f0013090a0b286922c:576185de4bcd562d879b2acfa026f17a/module-2.png)
Goals & Pacing
This module focuses on the goals. Goals provide pacing and to give players purpose.
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Meaningful Decisions & Opposition
This module focuses on player and designer created opposition. Opposition is necessary to allow players to make meaningful gameplay decisions.
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Rules, Thematics, & Complexity
This module focuses on game mechanics and systems. Rules and how they operate impact how games are created and played.
![](https://www.riotgames.com/darkroom/658/67a0cc93815c172f5f9a4d433f5163f0:d747a756dbab4dccf3fbb493cb2d561d/module-5.png)
Interaction
This module focuses on interaction. Interaction is all of the gameplay that players experience.
![](https://www.riotgames.com/darkroom/658/2bed4634955d7382f730c20f422a19c4:89239c8a38bfd2c68d7816eb9896631d/curriculum-guide.png)
Final Project
To conclude their introduction to game design, students will work in groups to design, develop, and playtest a paper prototype of a multiplayer game.
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The URF Academy Online Game Design Curriculum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.