Jump to Main ContentJump to Primary Navigation
Chief People Officer

Emily Winkle

Emily Winkle joined Riot Games in December of 2018 as the company’s first Chief People Officer. As CPO Emily oversees talent acquisition, onboarding (or Denewbification), compensation, perks and benefits, performance management, learning and development, cultural programs, and employee relations, among other things. 

People have always been the center of Emily’s professional career, having worked on HR and People teams across a range of companies and industries. Before joining us, Emily was Executive Vice President, Human Resources at Caruso, a real estate development firm, where she and her team drove innovation and change in the company’s approach to talent management, employee engagement, and compensation. Prior to Caruso, she led Human Resources at TrueCar, where she developed a comprehensive people strategy to support the company’s growth. 

Riot marked Emily’s return to the gaming industry, as she previously served as Vice President of Talent & Organizational Development at Activision Blizzard from 2013 to 2015. Emily also spent eight years in senior talent management and total rewards roles at Caesars Entertainment Corporation in Las Vegas, Nevada. Like cofounder Brandon Beck, Emily began her career at Bain & Company. 

A native of Seattle, Emily received her BA in economics from Stanford University and her MBA from Stanford Business School. She’s a classically trained ballerina, a mediocre hip hop dancer and lives in Manhattan Beach with her husband, two daughters and three dogs. 

 

Other Leaders at Riot

Nicolo "nicolo" Laurent
Chief Executive Officer

Nicolo "nicolo" Laurent

Chief Executive Officer

Setting the vision, strategy, and direction for Riot

Read more
Dylan Jadeja
President, Enterprises

Dylan Jadeja

President, Enterprises

Keeping the business side of Riot running smoothly

Read more
Angela Roseboro
Chief Diversity Officer

Angela Roseboro

Chief Diversity Officer

Leading our efforts to foster a fair, collaborative, high-performing culture

Read more
Scott Gelb
President, Games

Scott Gelb

President, Games

Evolving and supporting live games while nurturing early-stage ideas into realized products

Read more