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As a Build & Automation Engineer  within R&D, your work will specialize and extend the new standard of a world-class CI, build, and automation system. You’ll collaborate on the infrastructure that powers it and own the developer experience of our Game Teams using it.

 

As a Software Engineer focused on Build & Release within R&D, you’ll leverage (and grow) the breadth of your knowledge on CI/CD, automation, and game development, to best empower R&D Game Teams. You’ll work in a cross-disciplinary team and collaborate deeply to develop solutions that maximize the team’s productivity, and then grow those specific solutions into shared foundations impacting all of R&D.

Responsibilities:

  • Augment the CI/CD pipeline for the client, server, and tools of a brand-new title
  • Integrate with existing Riot shared pipeline and platform delivery tooling
  • Collaborate with product and discipline leads to identify focus areas, and handoff points, and provide the best solution for the development phase
  • Contribute to technical design and implementation of game asset validation
  • Design and create tools to improve developer iteration time on mobile and console
  • Implement automation and validation tooling to ensure the quality of our software

Required Qualifications:

  • Proven understanding of Computer Science fundamentals
  • 3+ years of experience
  • Experience with Build & Automation Systems (e.g. Jenkins)
  • General experience with Game Development

Desired Qualifications:

  • Experience collaborating with teammates across multiple disciplines
  • Experience with C#, C++ and Game Programming
  • Experience working with Unreal Engine
  • Experience with many of the tools in a game developer’s toolbox, and the curiosity and desire to learn even more of them
  • Experience with agile development